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Real-life salaries were only used during the initial year of FGM. After that, the fantasy franchise?s salaries are used. It is based on 75% of a team?s base salary for the last 3 years and 25% of the final standings in the same 3 year period. Teams gain salary cap by finishing higher in the standings over the given three year period. By the same token, salary cap can be lost if the team continues to finish in the lower tiers of the standings. Most teams in the middle of the standings don?t see much fluctuations and teams who are consistently at the top of the standings see their cap gradually increase.
My only suggestion for possible improvement in competitiveness would be to alter the salary cap rules to be more even. Right now some teams get about twice as much salary cap space as others, which is a huge advantage. My understanding is that some of the difference is based on real life salaries and some is based on previous years' performance in this league. Personally, I don't like using real like salaries much (even without the fact that my team will probably be losing salary cap space in the next couple years no matter how I do since the real Orioles payroll is so low), but that might just be me that feels that way. I do like rewarding better teams some with extra cap space since it discourages tanking. I admit that I didn't really check how much better the high payroll teams are doing though.
I can help bid and work the system etc. for one of the National League teams that lack ownership. Doing it within my league just don't seem right. Because is a small market club as well, I'm typically not a big time player in "winning the offseason". I also love that Arraez deal. Been a godsend for