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Author Topic: BCS Gameday Rules & Settings  (Read 69 times)

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Offline Jon

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BCS Gameday Rules & Settings
« on: October 24, 2023, 04:24:11 PM »
League rules summary

League Name: Fansville Power 7 CFFB
Duplicate Player Allowance: Across Different Divisions
Scoring System: Head-to-Head Points
Maximum # of teams: 84


Playoffs
Playoffs will begin in this Scoring Period: 13 (Nov 22/22 - Nov 28/22) and last for 1 periods (rounds).
Playoff matchups entered manually: Yes
* To view the playoff bracket, go to the Standings screen and click on the Playoffs tab.

Player Pool
Player Pool:All Division I - Football Bowl Subdivision teams
Players transferred to another FBS team, not in the player pool will continue to get stats: No

Rosters

** Branded roster regulations:
Each team must maintain 14 branded players TmDEF on your rosters at all times. This consists of 9 offensive players, 1 kicker, 1 punter, and your TmDEF. That's a total of 12.

Restrictions
Maximum Total Players: 45
Maximum Active Players: 14
Maximum Reserve Players: 31
Maximum Injury Reserve Players: Not Used
Maximum Minor League Players: Not Used
Prevent any transaction that would cause a roster to become illegal: Always
Injured Reserve Enforcement type: None

Pos Min Active Max Active Total Max
Quarterback (QB) 0 2
Running Back (RB) 0 2
Wide Receiver (WR) 0 3
Tight End (TE) 0 1
Running Back/Wide Receiver/Tight End (RWT) 0 3
Kicker (K) 0 1
Punter (P) 0 1
Defense and Special Teams (DST) 0 1
Position Eligibility
Other Roster Preferences

Scoring
Scoring Group Scoring Category Position Points
Offense Fumbles Lost (FL) Default -5
Offense Interceptions Thrown (Int) Default -5
Offense Kickoff Return Yards (KRY) Default "Calculate Per Scoring Period, Cumulative:
From 1 to 1000, award 0.3 point(s) for every1KRY"
Offense Passing Touchdowns (TD) Default 6
Offense Passing Yards (Yds) Default "Calculate Per Scoring Period, Cumulative:
From 1 to 1000, award 0.04 point(s) for every1Yds"
Offense Punt Return Yards (PRY) Default "Calculate Per Scoring Period, Cumulative:
From 1 to 1000, award 0.4 point(s) for every1PRY"
Offense Receiving Touchdowns (TD) Default 6
Offense Receiving Yards (Yds) Default "Calculate Per Scoring Period, Cumulative:
From 1 to 1000, award 0.1 point(s) for every1Yds"
Offense Yards After the Catch (YAC) Default "Calculate Per Scoring Period, Cumulative:
From 1 to 1000, award 0.1 point(s) for every1YAC"
Offense Receptions (Rec) Default 0.5
Offense Tight End 1
Offense Rushing Touchdowns (TD) Default 6
Offense Rushing Yards (Yds) Default "Calculate Per Scoring Period, Cumulative:
From 1 to 1000, award 0.1 point(s) for every1Yds"
Offense Sacks Against (Sk) Default -2
Offense Two Point Conversions (2Pt) Default 2
Kicking Extra Points Made (XP) Default 1
Kicking Field Goals 1-19 Yards (FG1-19) Default 1
Kicking Field Goals 20-29 Yards (FG20-29) Default 2
Kicking Field Goals 30-34 Yards (FG30-34) Default 3
Kicking Field Goals 35-39 Yards (FG35-39) Default 3.5
Kicking Field Goals 40-44 Yards (FG40-44) Default 4
Kicking Field Goals 45-49 Yards (FG45-49) Default 4.5
Kicking Field Goals 50+ Yards (FG50+) Default 5
Kicking Field Goals Missed (FGM) Default -2
Punting Punt Fair Catches (PFC) Default 1
Punting Net Punting Average (PuAvN) Default 0.225
Defense/Special Teams Blocked Field Goals for Touchdowns (BFGTD) Default 6
Defense/Special Teams Blocked Punts for Touchdowns (BPTD) Default 6
Defense/Special Teams Field Goals Against (FGAg) Default -3
Defense/Special Teams Forced Fumbles (FF) Default 2
Defense/Special Teams Fumbles Recovered (FR) Default 4
Defense/Special Teams Interceptions Caught (Int) Default 4
Defense/Special Teams Kickoff/Punt Return Touchdowns (RtT) Default 6
Defense/Special Teams Sacks (Sk) Default 3
Defense/Special Teams Safeties by the Defense (Sft) Default 5
Defense/Special Teams Shutouts by the Team (SHTm) Default 7
Defense/Special Teams Takeaways (TA) Default 4
Defense/Special Teams Total Yards Allowed (YdA) Default "Calculate Per Scoring Period, Cumulative:
From 1 to 1000, award -0.02 point(s) for every1YdA"
Defense/Special Teams Touchdowns - Defense (TDD) Default 10
Other Scoring Preferences
Score Flex positions by the players' actual positions: No
Count 0-0 scores as wins, losses or ties: Yes
Stat Correction Handling: No Official Scoring changes will affect your league beyond the default stat freeze time. This default day/time is 8pm ET on Wednesday. Before that time, official corrections will apply to your league from the past week. Corrections that come in after that time will not be reflected in your league stats/scores and standings.

Transactions

Lineups
Lineup Change System: Managers enter lineup changes
Lineup changes are executed: Daily
Lineups will become locked 0:05 (hours:minutes) before start of game
Trades
Trade System: Commissioner enters all trades
Allow trading of claim budget: Yes
Allow trading of salary cap space: No
Allow trading of draft Picks: No

Claims/Drops
Claim/Drop System: Commissioner performs all claims & drops
Max # of claims per season:25 (Free Agents:25, Waiver Wire: Not Used)
Max # of claims per week: Unlimited
Use Waiver Wire process: No
Allow claims/drops before the draft: Yes
Can't drop list: Not Used
Pending claims/drops are viewable by: All Teams
Failed claims/drops viewable by: All Teams
Free Agents
Free Agent Claim System: Bidding
Free Agent bids are processed on: Sun ,Mon ,Tue ,Wed ,Thu ,Fri ,Sat at 1:00 am EDT
Bidding Settings
Vickrey/Proxy (ebay-style) Bidding: No
Bid tie-breaker: Rolling List
Player claim budget: $2,500
Bid increment: $25.00
Minimum bid: $25.00
Show highest pending bids: Yes
Show team with highest pending bid: Yes
Pending claims/drops are viewable by: All Teams
Failed claims/drops viewable by: All Teams


Miscellaneous
Tie Breakers
Standings Tie Breakers
1. Head-to-head record vs. all teams tied with
2. Most fantasy points for entire season
3. Randomly selected
Matchup Tie Breakers
1. None
Playoff Tie Breakers
1. None
Keeper League
Keeper league Type: Dynasty

Prizes
This league does not use prizes (or they have not been configured yet)

League Message

** Branded roster reguations:
Each team must maintain 14 branded plaeyers TmDEF on your rosters at all times. This consists of 9 offensive players, 1 kicker, 1 punter and your TmDEF. Thats a total of 12.

3. Bowl slots are determined by overall record. In the event of a tie in record then we look at head to head matchup if schools met in the regular season. If no head to head then we look at total points to determine.

All conferences will have teams that make bowls. 14 team conferences can have no more than 6 teams per conference. 12 team leagues can have no more than 5 teams. Ten team conferences no more than 3.

BSN National Championship (weeks 13 & 14)
#3 vs #1
#4 vs #2

All Bowl Games to be played in week 13

Orange Bowl
#6 vs #5

Rose Bowl
#8 vs #7

Sugar Bowl
#10 vs #9

Fiesta Bowl
#12 vs #11

Citrus Bowl
#14 vs #13

Cotton Bowl
#16 vs #15

Hall Of Fame Bowl
#18 vs #17

Gator Bowl
#20 vs #19

Peach Bowl
#22 vs 21

Holiday Bowl
#24 vs #23

All American Bowl
#26 vs #25

Freedom Bowl
#28 vs #27

Liberty Bowl
#30 vs #29

Aloha Bowl
#32 vs # 31

Sun Bowl
#34 vs #33

Independence Bowl
#36 vs #35
« Last Edit: November 03, 2023, 07:48:26 AM by Jon »
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