* Buckets of Dimes


Author Topic: General League, Scoring & Roster Rules (Active, Inactive & D-League Rosters)  (Read 2051 times)

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Offline WestCoastExpress

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Buckets of Dimes:

Commissioners:    Vik    Orange Country    indiansnation


Buckets of Dimes was started in the summer of 2018 with 20 teams inheriting rosters and contracts of their namesakes, with the remaining 10 teams' players going to the Free Agency pool.

***   ***   *** (Added 10/15/2018)
Any new GM to the league will have the chance to drop 1 player from their roster for free (no buy-out penalty incurred). They will have 7 days to do so after taking over their new team.
Also - They WILL be able to bid on that player in FA right away, unlike a normal buy-out player.
This is a chance for our new GM's to drop a bad contract, or previous bad FA signing, but be able to potentially get that player back at a reduced cost if they still would want that player.
***   ***   ***


Salary Cap

The current salary cap is set at: $110 million
Minimum player salary: $0.5m per year
Maximum player salary: No max


Scoring

League scoring will be "One Win, H2H" using the standard 9-CAT format:

FG%
FT%
3PM
PTS
REB
AST
STL
BLK
TO

Example:
In week one, Team A defeats Team B 6-3. Team A's record will move to 1-0, and Team B's goes to 0-1.


Weekly Match-Ups
Every week/scoring period, each team will play two match-ups per week.
This is to provide a larger sample size for playoffs, as we end the regular season short in order to start playoffs, including a 2-week finals match-up (see "Playoffs" below).


Playoffs

14 out of 20 teams will make the playoffs:
- The top-5 seeds in each conference
- 4 Wild-Card spots, which are the 4 next best teams regardless of conference
- The 1st Seed in each Conference will be rewarded with a 1st Round BYE

The Playoffs last a total of 5 weeks (including the 2-week Finals).
Example Round 1 Matchups:
1st West - Bye  /  1st East - Bye
2nd W vs. WC 3 /  2nd E vs. WC 4
3rd W vs. WC 2  /  3rd E vs. WC 1
4th W vs. 5th W  /  4th E vs. 5th E

Round 2: Highest seeds play lowest seeds
Example Round 2 Matchups:
1st W vs. 4th W  /  1st E vs. 5th E
2nd W vs. 3rd W  /  2nd E vs. 3rd E

Round 3: Conference Finals
ie. 1st W vs. 2nd W  /  2nd E vs. 5th E

Round 4: Finals (2-Week Match-up)
ie. 1st W vs 2nd E

Playoff Roster Moves: [Updated Aug.2019, put in place for the 2019-20 season]
Before the 1st Round begins, or in between playoff rounds, any player can be swapped from your Active roster to Inactive - It doesn't matter if they are injured or not.

There will be no budget requirements for these types of moves.

Please post on the ProFSL website what moves you are making. The deadline to post your moves is tip-off for the first game in that particular round.


Roster Size

Maximum Active roster size is 12.

However, a team's spreadsheet may have up to 23 total players.
This 23 includes your starting unit (7) as well as your reserve bench players (5) which make up the 12 man Active Roster on your Fantrax page.
Plus your inactive players (up to 6), as well as D-League roster (up to 5).

Your starting unit will look like this:

C -
PF -
SF -
SG -
PG -
G -
F/C -

You will then have a 5 man bench:

BN -
BN -
BN -
BN -
BN -


Inactive Squad

Your Inactive Squad consists of up to 6 players.
These players are still under contract and count against your team's salary cap.
They will be kept in the "Minor League" (green) portion of your Fantrax roster, along with your D-League players.

You may never have more than 12 active players on your main Fantrax roster.

You may move players from your Inactive Squad to Active Squad, and vice versa, at any time. To do this, you must make a post on ProFSL before doing so.
**Each move from the Inactive to Active Squads cost a fee (see below)


In-Season Expenditure Budget (For Inactive <-> Active Roster Moves)

In addition to the $110m cap for roster players, each team will have a separate $30m Expenditure Budget to use up until playoffs.

Note: For 2020-2021 season due to Covid concerns budget is $35m (added 12/13/20)

This budget cannot be traded and it's use is solely for promoting/demoting players from the Inactive Squad to Active Squad.

Each promotion will cost a base $1m + 20% variable cost of the players contract.

Each demotion will cost 20% variable cost of player's contract.

Signing players during the season and sending them directly to the inactive squad also requires 20% salary in budget.

Example:
CJ Miles is on your inactive squad with $7.9m salary.  To promote him it would cost you $2.6m ($1m base, plus 20% of his $7.9m salary, which is $1.6m).
To make room for Miles on your Active Roster, you decide to send down Al-Faroug Aminu ($7.3m per year salary). This would be an additional cost of $1.5m (20% of $7.3m salary)
The total cost for this transaction would be $4.1m

Remember the total of Miles and Aminu's contracts ($15.2m) still count towards the $110m cap hit regardless of which roster each player is on.
This budget is completely separate from the salary cap.
You must have adequate budget to make any sort of demotion/promotion


Developmental League
Each team will also have access to up to a 5 man developmental league (D-League for short).

Players in the D-League will never count towards the team's main salary cap or roster, and there will be no cap for the D-league roster.

A player is eligible to be on the D-league roster if he meets condition 1, and EITHER condition 2 OR 3:

1) Has not been promoted and demoted  more than 5 times total.
Example: I call up a rookie and 2 weeks later I send him down, that count's as 2 moves, I can then repeat this a 2nd time at any point. However, once I call a player up the 3rd time he is no longer eligible to be sent back to the D-League (He is now eligible for either the 12 man active roster or 6 man inactive roster only)

2) Has 82 games or less of NBA experience
3) Has more than 82 games of NBA experience but currently in the D-League in real life

For all D-League players, once called up, the player's contract will count toward the team's total $110m cap. If eligible to be sent back down to the D-League, that player's contract will not count against the cap while down there.

**When a player in the D-League hits 82 games played (equivalent of 1 season), he must either be called up to your active or inactive roster (salary starts counting against your cap), or you can drop that player for free.
**Note: This will be enforced in the off-season. There will be a check of all D-League players in the off-season and GM's will be notified of any ineligible players.
-> If the player hits 82 games during our season, he may remain in the D-League until the off-season (Example: In the case that a player plays 40 games in 2017-18, and then plays 50 in 2018-19, he won't be eligible for the D-League heading into the 2019-20 season).
-> You can only drop the player for free straight from the D-League. If you decide to call him up to your inactive roster, and then 3 weeks later want to drop him, you would then have to follow regular drop/buy-out procedures (see the Releasing Players/Buy-Out Rules thread).


Injured Reserve / Waivers
Will not be used, but teams are welcome to utilize your inactive squad for any injured players. Of course, rules apply as normal adequate budget/space must be available.
Waivers are not used, just a simple buy-out or demotion to the inactive squad for this league.
« Last Edit: January 03, 2021, 03:08:51 PM by Vik »
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  • Jwalkerjr88: Idk if anyone remembers the 2021 class but it was weak on offense outside or the top 10-15. I dont regret the deal just learned and move on. As long as you have assets, you can mold your build how you want. Picks are usually the most valuable asset because most gms want in on a draft.
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