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Topics - Jon

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141
ACC vs SEC CFB / ACC vs SEC CFB teams available
« on: October 24, 2023, 04:33:18 PM »
My co-commissioner @he_hate_me has informed me the following are available due to activity.

SEC:
:Kentucky:
:MississippiState:

ACC
:Clemson:
:Auburn:
:Syracuse:

142
ACC vs SEC CFB / ACC vs SEC CFB sign up sheet
« on: October 24, 2023, 04:32:23 PM »


Wait list:


Fantrax ID:
Schools interested In:

You can own 1 team in each conference

143
Schools available

SEC
:Alabama:
:TAMU:

Pac 10
:Arizona:

Big XII
:Baylor:
:OklahomaState:
:TexasTech:

ACC
:Virginia:

Big 10
:Maryland:

:American:
:PITT:
:SanDiegoState:


144
Fansville College Experience: Archives / BCS Gameday sign up sheet
« on: October 24, 2023, 04:27:01 PM »
Teams available

American: - :Cincinnati:
Big Eight: -
Big Sky: - :BoiseState: :BrighamYoung:
MAC: - :Iowa: :IowaState: :NotreDame:
Mid Atlantic: - :Maryland: :Virginia:
SWAC: - :Houston: :SouthernMethodist:
Sunbelt: -
WAC: - :Arizona: :SanDiegoState:

You can own one school in each conference where schools are available.   Each conference has its universal player database.  You can pay Jon directly through Pay Pal - asherjonathand@gmail.com

Fantrax ID:
Schools you want:

145
Fansville College Experience: Rules / BCS Gameday Rules & Settings
« on: October 24, 2023, 04:24:11 PM »
League rules summary

League Name: Fansville Power 7 CFFB
Duplicate Player Allowance: Across Different Divisions
Scoring System: Head-to-Head Points
Maximum # of teams: 84


Playoffs
Playoffs will begin in this Scoring Period: 13 (Nov 22/22 - Nov 28/22) and last for 1 periods (rounds).
Playoff matchups entered manually: Yes
* To view the playoff bracket, go to the Standings screen and click on the Playoffs tab.

Player Pool
Player Pool:All Division I - Football Bowl Subdivision teams
Players transferred to another FBS team, not in the player pool will continue to get stats: No

Rosters

** Branded roster regulations:
Each team must maintain 14 branded players TmDEF on your rosters at all times. This consists of 9 offensive players, 1 kicker, 1 punter, and your TmDEF. That's a total of 12.

Restrictions
Maximum Total Players: 45
Maximum Active Players: 14
Maximum Reserve Players: 31
Maximum Injury Reserve Players: Not Used
Maximum Minor League Players: Not Used
Prevent any transaction that would cause a roster to become illegal: Always
Injured Reserve Enforcement type: None

Pos Min Active Max Active Total Max
Quarterback (QB) 0 2
Running Back (RB) 0 2
Wide Receiver (WR) 0 3
Tight End (TE) 0 1
Running Back/Wide Receiver/Tight End (RWT) 0 3
Kicker (K) 0 1
Punter (P) 0 1
Defense and Special Teams (DST) 0 1
Position Eligibility
Other Roster Preferences

Scoring
Scoring Group Scoring Category Position Points
Offense Fumbles Lost (FL) Default -5
Offense Interceptions Thrown (Int) Default -5
Offense Kickoff Return Yards (KRY) Default "Calculate Per Scoring Period, Cumulative:
From 1 to 1000, award 0.3 point(s) for every1KRY"
Offense Passing Touchdowns (TD) Default 6
Offense Passing Yards (Yds) Default "Calculate Per Scoring Period, Cumulative:
From 1 to 1000, award 0.04 point(s) for every1Yds"
Offense Punt Return Yards (PRY) Default "Calculate Per Scoring Period, Cumulative:
From 1 to 1000, award 0.4 point(s) for every1PRY"
Offense Receiving Touchdowns (TD) Default 6
Offense Receiving Yards (Yds) Default "Calculate Per Scoring Period, Cumulative:
From 1 to 1000, award 0.1 point(s) for every1Yds"
Offense Yards After the Catch (YAC) Default "Calculate Per Scoring Period, Cumulative:
From 1 to 1000, award 0.1 point(s) for every1YAC"
Offense Receptions (Rec) Default 0.5
Offense Tight End 1
Offense Rushing Touchdowns (TD) Default 6
Offense Rushing Yards (Yds) Default "Calculate Per Scoring Period, Cumulative:
From 1 to 1000, award 0.1 point(s) for every1Yds"
Offense Sacks Against (Sk) Default -2
Offense Two Point Conversions (2Pt) Default 2
Kicking Extra Points Made (XP) Default 1
Kicking Field Goals 1-19 Yards (FG1-19) Default 1
Kicking Field Goals 20-29 Yards (FG20-29) Default 2
Kicking Field Goals 30-34 Yards (FG30-34) Default 3
Kicking Field Goals 35-39 Yards (FG35-39) Default 3.5
Kicking Field Goals 40-44 Yards (FG40-44) Default 4
Kicking Field Goals 45-49 Yards (FG45-49) Default 4.5
Kicking Field Goals 50+ Yards (FG50+) Default 5
Kicking Field Goals Missed (FGM) Default -2
Punting Punt Fair Catches (PFC) Default 1
Punting Net Punting Average (PuAvN) Default 0.225
Defense/Special Teams Blocked Field Goals for Touchdowns (BFGTD) Default 6
Defense/Special Teams Blocked Punts for Touchdowns (BPTD) Default 6
Defense/Special Teams Field Goals Against (FGAg) Default -3
Defense/Special Teams Forced Fumbles (FF) Default 2
Defense/Special Teams Fumbles Recovered (FR) Default 4
Defense/Special Teams Interceptions Caught (Int) Default 4
Defense/Special Teams Kickoff/Punt Return Touchdowns (RtT) Default 6
Defense/Special Teams Sacks (Sk) Default 3
Defense/Special Teams Safeties by the Defense (Sft) Default 5
Defense/Special Teams Shutouts by the Team (SHTm) Default 7
Defense/Special Teams Takeaways (TA) Default 4
Defense/Special Teams Total Yards Allowed (YdA) Default "Calculate Per Scoring Period, Cumulative:
From 1 to 1000, award -0.02 point(s) for every1YdA"
Defense/Special Teams Touchdowns - Defense (TDD) Default 10
Other Scoring Preferences
Score Flex positions by the players' actual positions: No
Count 0-0 scores as wins, losses or ties: Yes
Stat Correction Handling: No Official Scoring changes will affect your league beyond the default stat freeze time. This default day/time is 8pm ET on Wednesday. Before that time, official corrections will apply to your league from the past week. Corrections that come in after that time will not be reflected in your league stats/scores and standings.

Transactions

Lineups
Lineup Change System: Managers enter lineup changes
Lineup changes are executed: Daily
Lineups will become locked 0:05 (hours:minutes) before start of game
Trades
Trade System: Commissioner enters all trades
Allow trading of claim budget: Yes
Allow trading of salary cap space: No
Allow trading of draft Picks: No

Claims/Drops
Claim/Drop System: Commissioner performs all claims & drops
Max # of claims per season:25 (Free Agents:25, Waiver Wire: Not Used)
Max # of claims per week: Unlimited
Use Waiver Wire process: No
Allow claims/drops before the draft: Yes
Can't drop list: Not Used
Pending claims/drops are viewable by: All Teams
Failed claims/drops viewable by: All Teams
Free Agents
Free Agent Claim System: Bidding
Free Agent bids are processed on: Sun ,Mon ,Tue ,Wed ,Thu ,Fri ,Sat at 1:00 am EDT
Bidding Settings
Vickrey/Proxy (ebay-style) Bidding: No
Bid tie-breaker: Rolling List
Player claim budget: $2,500
Bid increment: $25.00
Minimum bid: $25.00
Show highest pending bids: Yes
Show team with highest pending bid: Yes
Pending claims/drops are viewable by: All Teams
Failed claims/drops viewable by: All Teams


Miscellaneous
Tie Breakers
Standings Tie Breakers
1. Head-to-head record vs. all teams tied with
2. Most fantasy points for entire season
3. Randomly selected
Matchup Tie Breakers
1. None
Playoff Tie Breakers
1. None
Keeper League
Keeper league Type: Dynasty

Prizes
This league does not use prizes (or they have not been configured yet)

League Message

** Branded roster reguations:
Each team must maintain 14 branded plaeyers TmDEF on your rosters at all times. This consists of 9 offensive players, 1 kicker, 1 punter and your TmDEF. Thats a total of 12.

3. Bowl slots are determined by overall record. In the event of a tie in record then we look at head to head matchup if schools met in the regular season. If no head to head then we look at total points to determine.

All conferences will have teams that make bowls. 14 team conferences can have no more than 6 teams per conference. 12 team leagues can have no more than 5 teams. Ten team conferences no more than 3.

BSN National Championship (weeks 13 & 14)
#3 vs #1
#4 vs #2

All Bowl Games to be played in week 13

Orange Bowl
#6 vs #5

Rose Bowl
#8 vs #7

Sugar Bowl
#10 vs #9

Fiesta Bowl
#12 vs #11

Citrus Bowl
#14 vs #13

Cotton Bowl
#16 vs #15

Hall Of Fame Bowl
#18 vs #17

Gator Bowl
#20 vs #19

Peach Bowl
#22 vs 21

Holiday Bowl
#24 vs #23

All American Bowl
#26 vs #25

Freedom Bowl
#28 vs #27

Liberty Bowl
#30 vs #29

Aloha Bowl
#32 vs # 31

Sun Bowl
#34 vs #33

Independence Bowl
#36 vs #35

146
Field of Dreams: Archives / League logos go to Fantrax teams
« on: October 24, 2023, 02:25:15 PM »
Hello everyone,

If you are interested in this league and want to see available rosters, please click the team logo.  I have set them so that they go to the current year's roster.

All salaries and contracts are shown on Fantrax. 

150
Field of Dreams: Transactions / Free Agency Rules and Hometown Discounts
« on: October 24, 2023, 02:12:06 PM »
[font size="2"]Free Agency[/font]

[font color="e6192d"].500K > 4m = 1 year contract
4.1m > 9m = 1 or 2 year contract
9.1m > 21m = 1 to 3 year contract
21.1m > 50m = 1 to 4 year contract
51.1m > = 1 to 5 year contract[/font]


[font size="3"][font color="e64619"]Free Agency will begin each year on December 1st at midnight EST.[/font][/font]

MLB & International players:

Free agents consist of MLB, Minor League and International players.   When posting a MLB or International player you will create a new thread in the Open Transactions with the following.
1.  name the thread the players name and team he plays for or if he is a free agent in MLB then use NA
2.  Bid amount in the body of the thread.   
3.  Opening bid amount must be a minimum amount of .500K for MLB or International Players

[font color="193ee6"]No more than 5 open high bids by any GM at any time.[/font]

When bidding on players any additional bid must be in increments of .100K.   Once the bid stands for 24 hours then the bid will be sticky and the winning GM will have 24 hours to offer contract.   If after 24 hours no contract has been offered the player will either

A. offered to the next highest bid.
B. Be returned to free agency.

Minor League players

Minor league players will be posted in the same manner as MLB and International and all rules will apply as posted above.   
A.  Any player that is eligible to be in the minor leagues is considered a P contract, or Rookie contract.   There are two contracts.  First are players that have no major league experience.   Those contracts are automatically a five year contact.   
B.  All rookies receive a contract of .300K
C.  When replying or upping a minor league bid this is considered a 1 time bonus paid to the player.   All increments must be in .100K. 
example.   Player X winning bid is P plus 3.5 million the 3.5m is paid in the current year only and you must have the budget for that player.   This can not be spread out.  If the player is dropped then the salary is only paid by the team that won the bid.   If the player is traded the money follows the player to the new team treaded too.
D.  All minor league players with any major league experience can only be signed year to year and will only have a 1 year contract.   

[font color="e6192d"]Hometown Discounts[/font]

Teams will receive a hometown on players that are in final year of contracts during the extension process.

If teams are also bidding on free agents that play for the team you manage then you will receive a discount on the winning bid.

The discount will be 20 percent.

Example:  I am Braves manager.  There is a free agent in the Braves organization that I win the bid on.   I will receive 20% discount off the winning bid.  So if the winning bid is 16m then I actually get the player for 13.8m.

No player can make less than the league minimum of .500k mlb contract.   So if the winning bid is 600k I can get a discount because that would be under .500k.   If you win a hometown discount bid on a .600k bid then you would get the .500k limit.  Just understand that every mlb contract has to be a minimum.500k

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  • BayAreaBallers: as much as i do like him a bit cuz he was dceent at ASU and solid at UF
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    Yesterday at 10:41:23 AM
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