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Franchise GM: FGM Commissioner News & Tid Bits / Re: Scoring Categories
« on: July 01, 2009, 10:53:34 AM »
I decided to change the scoring categories for 2009. I was unhappy with the current settings as the integrity of the game could possibly be ruined if a GM manipulated the stats by plugging only their best stars in the lineup. Granted, you must have players filled in the active role, but you could theoretically put your few best players in there plus a bunch of guys who are not playing in the majors.
There is a necessity for recognizing playing time. However, I did not want stats that are dependent upon teammates' performances such as R, RBI, W, L, SV, HLD. With that said, I still wanted defense to be recognized. I also rethought about K/9 and how this shouldn't be a stat. There are quality pitchers that do not get many strikeouts. On offense, there are quality players that do not steal bases either, so I removed that as a solo stat.
I have set it to be a 3x3 weighted H2H matchup where 50% of the points are countable stats that you need your players to play in games and the other 50% are points earned from performance ratios.
Position Players
RC (3)* - Runs Created = TB*(H+BB)/PA <- This is actually a stat that increases with game play, and is not a ratio... take a look at career runs created leaders
RF (2) - Range Factor = (PO + A)/GP <- The factor combined PUTOUTS and ASSISTS
OPS (1) - On-Base + Slugging Percentage = OBP + SLUG
Pitchers
IP (3) - Innings Pitched <- One of the very few things that Fantrax does not have is a minimum IP setting for H2H, this will ensure that people play their pitchers.
WHIP (2) - Walks + Hits / Innings Pitched <- The most widely used pitching sabermetric
K/BB (1) - Strikeouts / Walks <- The Greg Madduxes of the world make it by keeping their walks to a minimum, this stat usually tells the tale of a false ERA just as much as WHIP
12 points for the taking, 6 on each side, and 6 that are ratios and 6 that are stats that increase with time
*There are a few different Runs Created formulas out there, the one I show is the most simple, but another variation applies stolen bases and another one applies HBP and GIDP on top of that. I emailed Fantrax to find out which one they do use.
There is a necessity for recognizing playing time. However, I did not want stats that are dependent upon teammates' performances such as R, RBI, W, L, SV, HLD. With that said, I still wanted defense to be recognized. I also rethought about K/9 and how this shouldn't be a stat. There are quality pitchers that do not get many strikeouts. On offense, there are quality players that do not steal bases either, so I removed that as a solo stat.
I have set it to be a 3x3 weighted H2H matchup where 50% of the points are countable stats that you need your players to play in games and the other 50% are points earned from performance ratios.
Position Players
RC (3)* - Runs Created = TB*(H+BB)/PA <- This is actually a stat that increases with game play, and is not a ratio... take a look at career runs created leaders
RF (2) - Range Factor = (PO + A)/GP <- The factor combined PUTOUTS and ASSISTS
OPS (1) - On-Base + Slugging Percentage = OBP + SLUG
Pitchers
IP (3) - Innings Pitched <- One of the very few things that Fantrax does not have is a minimum IP setting for H2H, this will ensure that people play their pitchers.
WHIP (2) - Walks + Hits / Innings Pitched <- The most widely used pitching sabermetric
K/BB (1) - Strikeouts / Walks <- The Greg Madduxes of the world make it by keeping their walks to a minimum, this stat usually tells the tale of a false ERA just as much as WHIP
12 points for the taking, 6 on each side, and 6 that are ratios and 6 that are stats that increase with time
*There are a few different Runs Created formulas out there, the one I show is the most simple, but another variation applies stolen bases and another one applies HBP and GIDP on top of that. I emailed Fantrax to find out which one they do use.