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Ran some numbers - in order to scale the plan to the economy with the addition of BS, we need to adjust the base figure from $25k to $23k. This puts us almost perfectly on the money scale from before. Adding BS increases the economy from $2.4B to $2.6B. Reducing to $23k per point brings us right back to $2.4B.
I'm not a numbers guy so thanks for this Rob. But I hear you on the 25 vs. 23, haha.Also...Every time you write BS my first thought isn't Blocked Shots...
I ran some more numbers from your sheet: The average player adds 12.35fp so average player salary would increase by $0.3m if you kept the multiplier at 0.025, and if you multiply .3m x 30 players on a roster it's about a $9m cap increase needed to account for the salary bump. Not a perfect model but gives some insight.
So it's somewhat relative. And 30 x .3 doesn't account for P contracts, so I think the $8m increase to $95m on the cap end works?
Although.... Going from 25k to 23k is a 8% drop. Instead of that we could bump the cap up to accomodate the Blocks increase. An equivalent 8% cap increase would take us to around $95 million. In this way we can use the nice, easy to remember, $25k number.How do you all feel about that?
Or use average instead of best as it drives prices down by about 10%. Don't get the resistance to this as it's all going to be done for us on spreadsheet anyway. Not like we have to do actual math ourselves.